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Hearts

Shoot the sun or the moon? Extraordinary tricks, tricks and risky strategies in the American card game Hearts.

Hearts: Rules and Strategies of the Card Game

Section titled “Hearts: Rules and Strategies of the Card Game”

“Whist is Bridge for fools, and Hearts is Bridge for the biggest fools of all,” goes a quote from Stephen King’s novella Hearts in Atlantis.

Hearts is an exciting four-player card game, very similar to Whist. It was especially popular in America in the 20th century. It is a trick-taking game, but to win you must try to avoid taking tricks.

  • Score the fewest points overall.
  • Points are awarded for tricks containing certain cards.
  • Play continues until one player reaches or exceeds 100 points. At that moment, the player with the fewest points is declared the winner.

A standard 52-card deck is used. Each of the four players is dealt 13 cards. Before each round begins, a card pass occurs in the following cycle:

  • Round 1: Pass three cards to the player on your right (clockwise).
  • Round 2: Pass three cards to the player on your left (counter-clockwise).
  • Round 3: Pass three cards to the player sitting opposite you.
  • Round 4: No pass (hold).
  • The cycle repeats from the beginning.
  • The player holding the 2 of Clubs makes the first lead. They must lead with this card.
  • Playing a Trick: Play proceeds clockwise. Each subsequent player must follow suit (play a card of the same suit as the led card). If they have no cards of that suit, they may discard any card.
  • Important Restriction: You cannot lead a Heart on the first trick of a round until Hearts have been “broken” (i.e., until someone has discarded a Heart because they couldn’t follow suit).
  • The trick is won by the player who played the highest card of the led suit.
  • Card rank is from 2 (low) to Ace (high).
  • The winner of the trick leads to the next trick.

At the end of each round, players count points for cards taken in their tricks:

  • Each Heart (♥): 1 point.
  • The Queen of Spades (♠ Q): 13 points.
  • All other cards are worth zero points.

If a player manages to take all point cards in a round (all 13 Hearts and the Queen of Spades), then that player scores 0 points, and each of their three opponents is awarded 26 points. This is a very risky but powerful strategy.

If a player takes every trick in a round (captures all 13 tricks), they score 0 points, and all other players are awarded 52 points each. This is an even rarer and more difficult feat.

Experienced Hearts players employ several main styles of play.

  • Goal: Avoid taking tricks at all costs.
  • How to Play: When passing, get rid of high cards (especially face cards and Spades). Try to discard low cards when you cannot follow suit.
  • Goal: Get completely void (have no cards) in one suit (e.g., all Diamonds or Clubs).
  • Why: Being void in a suit allows you to safely dump dangerous cards (Hearts or the Queen of Spades) on tricks of that suit.

3. The Shooter (Aggressive “Shoot the Moon” Tactic)

Section titled “3. The Shooter (Aggressive “Shoot the Moon” Tactic)”
  • Goal: Consciously try to collect all point cards in the round.
  • How to Play: When passing, keep high Hearts and Spades, and pass away low ones. Try to gain control of the game quickly by winning tricks. Have a backup plan in case the tactic fails.

4. The Sheriff (Defense against the “Shooter”)

Section titled “4. The Sheriff (Defense against the “Shooter”)”
  • Goal: Prevent another player from successfully “Shooting the Moon.”
  • How to Play: If you suspect a “Shooter,” try to take at least one trick containing a Heart to spoil their plan. Sometimes it’s better to take a few points yourself than to let an opponent score 0.

5. The Equalizer (Tactic against the Leader)

Section titled “5. The Equalizer (Tactic against the Leader)”
  • Goal: Direct penalty points to the current game leader.
  • How to Play: If one player is far ahead, hold onto the Queen of Spades or other point cards to “feed” them to the leader when they are winning a trick.

Enjoy playing Hearts — this exciting battle of wits and strategy.